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<title>The Business of Video Games - The Paradox Podcast</title>
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<description>A podcast about the business of video games, by Daniel Goldberg and Shams Jorjani of Paradox Interactive.</description>
<pubDate>Sat, 10 Oct 2026 08:21:46 +0000</pubDate>
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<title>What happens when senior executives leave? - Paradox Podcast - The Business of Video Games</title>
<link>https://www.buzzsprout.com/164561/9121858-what-happens-when-senior-executives-leave-paradox-podcast-the-business-of-video-games.mp3</link>
<description>  Welcome back to the special episode of the Paradox Podcast!   Today one of our co-hosts, Daniel Goldberg discusses the circumstances of his departure from our company with Shams Jorjani!   We talk about what happens when a senior level manager leaves and what impact – good and bad – is felt in the company.   0:15 – Intro  1:58 – What we’ve been playing  11:36 - What happens when a high-level executive leaves the company?  15:57 - How do you hand over the leadership role?  21:46 – Is there anything to worry about or hope for?  28:11 – How is the “Lame Duck” period like for the departing executive?  29:36 – Daniel’s goodbyes and what’s next for the podcast?   You can also find today’s episode on:   • Spotify: https://pdxint.at/2HFshtu​  • iTunes: http://pdxint.at/2BnBWBo​  • Player.fm: http://pdxint.at/2EWTCnl​  • Poddtoppen: http://pdxint.at/2CiqXGw​  • Acast: http://pdxint.at/2ExBD9lWelcome​   The Paradox Podcast is now back in a bi-weekly schedule! Join us in ...</description>
<pubDate>Wed, 01 Sep 2021 14:00:00 +0000</pubDate>
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<title>What is it like to be a Publicly Traded Company - Paradox Podcast - The Business of Video Games</title>
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<description>  Welcome to the Paradox Podcast! Paradox Interactive podcast about the business of video games where try to explain why we do the stuff we do.   Today, Shams and Daniel are joined by our CFO Alexander Bricca, to discuss the dreaded subject of being a Publicly Traded company. You’ll learn how it’s like to have shareholders, why we decided to become a listed company &amp;amp; what it means in the first place.   Shams also gets an internship offer. Enjoy!    Timestamps:    0:15 - Introduction  2:59 – What we’ve been playing  6:45 – Subject of the day: What’s it like to be Publicly Traded?  8:01 – What does the CFO do?  12:22 – What does being a listed company mean for Paradox?  22:01 – Why would PDX want to be publicly traded?  25:28 – What happened when Paradox became listed?  32:02 – How have shareholders impacted Paradox?  34:36 – Myths about being a publicly traded company.  39:53 – What have we told the market about our future releases?  43:17 – What does being publicly traded mea...</description>
<pubDate>Wed, 05 May 2021 12:00:00 +0000</pubDate>
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<title>Success &amp; Failure in the Game Industry - Paradox Podcast - The Business of Video Games</title>
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<description>  Welcome to the Paradox Podcast! Paradox Interactive podcast about the business of video games where try to explain why we do the stuff we do.   Today, Shams and Daniel, discuss 2 equally horrifying scenarios:  What happens when we screw up a game release?  Possibly worse – what are the implications of a greatly successful game launch?   Timestamps:  0:15 – Introduction &amp;amp; excuses tbh.  4:38 – Why can’t everything be Valheim?  8:26 – CK3’s success &amp;amp; its consequences.  19:09 – What happens when a game release don’t go well?  27:45 – The value of taking risks  33:13 – Wrapping up   You can also find today’s episode on:  • Spotify: https://pdxint.at/2HFshtu​  • iTunes: http://pdxint.at/2BnBWBo​  • Player.fm: http://pdxint.at/2EWTCnl​  • Poddtoppen: http://pdxint.at/2CiqXGw​  • Acast: http://pdxint.at/2ExBD9lWelcome​    Thanks for listening, and see you in the next episode!    Paradox on YouTube:  ---------------------------------  ParadoxInteractive - http://you...</description>
<pubDate>Thu, 22 Apr 2021 12:00:00 +0000</pubDate>
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<title>Success &amp; Failure in the Game Industry - Paradox Podcast - The Business of Video Games</title>
<link>https://www.buzzsprout.com/164561/8382966-success-failure-in-the-game-industry-paradox-podcast-the-business-of-video-games.mp3</link>
<description>  Welcome to the Paradox Podcast! Paradox Interactive podcast about the business of video games where try to explain why we do the stuff we do.   Today, Shams and Daniel, discuss 2 equally horrifying scenarios:  What happens when we screw up a game release?  Possibly worse – what are the implications of a greatly successful game launch?   Timestamps:  0:15 – Introduction &amp;amp; excuses tbh.  4:38 – Why can’t everything be Valheim?  8:26 – CK3’s success &amp;amp; its consequences.  19:09 – What happens when a game release don’t go well?  27:45 – The value of taking risks  33:13 – Wrapping up   You can also find today’s episode on:  • Spotify: https://pdxint.at/2HFshtu​  • iTunes: http://pdxint.at/2BnBWBo​  • Player.fm: http://pdxint.at/2EWTCnl​  • Poddtoppen: http://pdxint.at/2CiqXGw​  • Acast: http://pdxint.at/2ExBD9lWelcome​    Thanks for listening, and see you in the next episode!    Paradox on YouTube:  ---------------------------------  ParadoxInteractive - http://you...</description>
<pubDate>Thu, 22 Apr 2021 12:00:00 +0000</pubDate>
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<title>Perfectly Balanced Player Feedback - Paradox Podcast - The Business of Video Games</title>
<link>https://www.buzzsprout.com/164561/8019621-perfectly-balanced-player-feedback-paradox-podcast-the-business-of-video-games.mp3</link>
<description>  Welcome back to the Paradox Podcast, where we talk about the business of video games and try to explain why we do the stuff we do.  Today, Shams and Daniel are joined by Rikard Åslund, a Studio Manager at PDS, to talk about player feedback, its value, how to best submit it &amp;amp; how we balance your suggestions with market research!     Timestamps:  0:15 Intro &amp;amp; Guest Introduction  10:37 Subject of the day: Player Feedback  15:02 Dev Diaries &amp;amp; learnings from Imperator  22:46 Player comments vs metrics &amp;amp; KPIs  28:23 Your games suggestions vs market research  33:50 What is the future of fan interaction?  35:23 Do we read all feedback?  36:15 What is the best &amp;amp; worst way to give feedback?  39:17 Wrapping up &amp;amp; Dad Jokes (help…)   You can also find today’s episode on:  • Spotify: https://pdxint.at/2HFshtu​  • iTunes: http://pdxint.at/2BnBWBo​  • Player.fm: http://pdxint.at/2EWTCnl​  • Poddtoppen: http://pdxint.at/2CiqXGw​  • Acast: http://pdxint.at/2ExBD9lWelcome​   T...</description>
<pubDate>Wed, 24 Feb 2021 06:00:00 +0000</pubDate>
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<title>Perfectly Balanced Player Feedback - Paradox Podcast - The Business of Video Games</title>
<link>https://www.buzzsprout.com/164561/8019621-perfectly-balanced-player-feedback-paradox-podcast-the-business-of-video-games.mp3?blob_id=35988939</link>
<description>  Welcome back to the Paradox Podcast, where we talk about the business of video games and try to explain why we do the stuff we do.  Today, Shams and Daniel are joined by Rikard Åslund, a Studio Manager at PDS, to talk about player feedback, its value, how to best submit it &amp;amp; how we balance your suggestions with market research!  &amp;amp;nbsp;  Timestamps:  0:15 Intro &amp;amp; Guest Introduction  10:37 Subject of the day: Player Feedback  15:02 Dev Diaries &amp;amp; learnings from Imperator  22:46 Player comments vs metrics &amp;amp; KPIs  28:23 Your games suggestions vs market research  33:50 What is the future of fan interaction?  35:23 Do we read all feedback?  36:15 What is the best &amp;amp; worst way to give feedback?  39:17 Wrapping up &amp;amp; Dad Jokes (help…)   You can also find today’s episode on:  • Spotify: https://pdxint.at/2HFshtu​  • iTunes: http://pdxint.at/2BnBWBo​  • Player.fm: http://pdxint.at/2EWTCnl​  • Poddtoppen: http://pdxint.at/2CiqXGw​  • Acast: http://pdxint.at/2ExBD9lWelcom...</description>
<pubDate>Wed, 24 Feb 2021 06:00:00 +0000</pubDate>
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<title>What Game Proposals Interest Paradox - Paradox Podcast - The Business of Video Games</title>
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<description>   Welcome to the Paradox Podcast! Paradox Interactive podcast about the business of video games where try to explain why we do the stuff we do.     Today, Shams and Daniel, go over what game pitches interest Paradox as a publisher, how to maximize the chances of your game being published by us, and what makes it less likely to be canceled on the way to the release.&amp;amp;nbsp;      Timestamps:     0:15 – Introduction &amp;amp; Daniel’s return     4:10 – What we’ve been playing     9:15 – Subject of the day: Game Pitch Assessment     12:57 – Game proposals vs PDX’s strategic goals     19:45 – Who we want to work with     22:58 – Expanding established PDX IPs     25:04 – Risk management &amp;amp; setting goals     33:22 - Assessing the game pitch&amp;amp;nbsp;     40:00 – Wrapping up&amp;amp;nbsp;        You can also find today’s episode on:     • Spotify:    https://pdxint.at/2HFshtu    ​  • Soundcloud:    http://pdxint.at/2EYDl15    ​  • iTunes:    http://pdxint.at/2BnBWBo    ​  • Player....</description>
<pubDate>Wed, 10 Feb 2021 13:00:00 +0000</pubDate>
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<title>What Game Proposals Interest Paradox - Paradox Podcast - The Business of Video Games</title>
<link>https://www.buzzsprout.com/164561/7764820-what-game-proposals-interest-paradox-paradox-podcast-the-business-of-video-games.mp3</link>
<description>   Welcome to the Paradox Podcast! Paradox Interactive podcast about the business of video games where try to explain why we do the stuff we do.     Today, Shams and Daniel, go over what game pitches interest Paradox as a publisher, how to maximize the chances of your game being published by us, and what makes it less likely to be canceled on the way to the release.       Timestamps:     0:15 – Introduction &amp;amp; Daniel’s return     4:10 – What we’ve been playing     9:15 – Subject of the day: Game Pitch Assessment     12:57 – Game proposals vs PDX’s strategic goals     19:45 – Who we want to work with     22:58 – Expanding established PDX IPs     25:04 – Risk management &amp;amp; setting goals     33:22 - Assessing the game pitch      40:00 – Wrapping up         You can also find today’s episode on:     • Spotify:    https://pdxint.at/2HFshtu    ​  • Soundcloud:    http://pdxint.at/2EYDl15    ​  • iTunes:    http://pdxint.at/2BnBWBo    ​  • Player.fm:    http://pdxint.at/...</description>
<pubDate>Wed, 10 Feb 2021 13:00:00 +0000</pubDate>
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<title>Season Finale - Paradox Podcast - The Business of Video Games</title>
<link>https://www.buzzsprout.com/164561/6910121-season-finale-paradox-podcast-the-business-of-video-games.mp3?blob_id=29345870</link>
<description>  Welcome back to this year’s last episode of the Paradox Podcast!  Today we’re joined by two special guests: Larian Studios’ Director of Publishing; Michael Douse &amp;amp; Stealth Games Venture’s founder Helen Burnill!  Together with Paradox’s own Shams Jorjani, they’ll attempt to put a lid on the year 2020 and summarize all the crazy and key events that happened in the games industry, or affected it, this year.&amp;amp;nbsp;   On today’s agenda:  Digital &amp;amp; physical events in 2020 &amp;amp; in the future  How mainstream are video games now?  New consoles generation release  How did the games industry handle COVID-19 this year?  Will things return to normal after the pandemic?  Should we bundle vaccines with hot video games?  What’s happening with VR?  Our predictions for 2021  When will people put video games at the beginning of their Tinder bios?  And more   Timestamps:  Introduction &amp;amp; our guests– 0:15&amp;amp;nbsp;  What we’ve been playing – 2:02&amp;amp;nbsp;  Summary of the year with Michael D...</description>
<pubDate>Wed, 23 Dec 2020 13:00:00 +0000</pubDate>
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<title>Season Finale - Paradox Podcast - The Business of Video Games</title>
<link>https://www.buzzsprout.com/164561/6910121-season-finale-paradox-podcast-the-business-of-video-games.mp3</link>
<description>  Welcome back to this year’s last episode of the Paradox Podcast!  Today we’re joined by two special guests: Larian Studios’ Director of Publishing; Michael Douse &amp;amp; Stealth Games Venture’s founder Helen Burnill!  Together with Paradox’s own Shams Jorjani, they’ll attempt to put a lid on the year 2020 and summarize all the crazy and key events that happened in the games industry, or affected it, this year.    On today’s agenda:  Digital &amp;amp; physical events in 2020 &amp;amp; in the future  How mainstream are video games now?  New consoles generation release  How did the games industry handle COVID-19 this year?  Will things return to normal after the pandemic?  Should we bundle vaccines with hot video games?  What’s happening with VR?  Our predictions for 2021  When will people put video games at the beginning of their Tinder bios?  And more   Timestamps:  Introduction &amp;amp; our guests– 0:15   What we’ve been playing – 2:02   Summary of the year with Michael Douse &amp;amp; Helen Burnill...</description>
<pubDate>Wed, 23 Dec 2020 13:00:00 +0000</pubDate>
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